All of these here will help you to create or build a real-world Android applications. Each and every application that you have made can generate money by simply deploy those applications to the Google Play Marketplace.
Each and every element of Android is covered in these books, whether it is basic fundamentals like layouts, widgets, etc, or advanced elements like SQLite database, fragments, etc.
All of the authors mentioned in this article has more than 10 years of experience and all of the authors have their own company and some are working for top level companies.
Step by step guide for your better understanding, everything you should know about Android, life-cycle, elements, Firebase, etc.
Cutting through the jargon, bestselling tech author Dan Gookin puts you in touch with all the Android features you’ll need to know (and many more you’ll be pleased to discover!), from setup and configuration to the major features, such as text, email, internet, maps, navigation, camera, and video, as well as synching with your home computer. In addition to getting familiar with these and the latest Android 10 operating system (OS)―in both Google Pixel and Samsung versions―you’ll become an expert on the best ways to share your thoughts, videos, and pictures on social media, navigate with Android Auto when driving, and maintain your files so they’re orderly and easy to find.
What you will get inside the book
All about Android 10
Updated security features
Customizing your Android
Creating multimedia messages
Apps to help you get social
The Bluetooth connection
Exploring Google Play
Essential troubleshooting tips
Based on Big Nerd Ranch’s popular Android Bootcamp, this guide will lead you through the wilderness using hands-on example apps combined with clear explanations of key concepts and APIs. This book focuses on practical techniques for developing apps in Kotlin compatible with Android 5.0 (Lollipop) through Android 8.1 (Oreo) and beyond.
Write and run code every step of the way, using Android Studio to create apps that integrate with other apps, download and display pictures from the web, play sounds, and more. Each chapter and app has been designed and tested to provide the knowledge and experience you need to get started in Android development.
The Android team is constantly improving and updating Android Studio and other tools. As a result, some of the instructions provided in the book have changed. You can find an addendum addressing breaking changes at: Click here
The author of the book Dawm Griffiths was awarded a First-Class Honours degree in Mathematics at a top UK university. Author started his life as a mathematician but changed her mind and moved into software development. She decided to pursue a career in software development. Dawn Griffiths has written several books with her 15 years of IT industry working experience. Some of the books include Head First C, Head First Statistics and Head First 2D Geometry.
David Griffiths, the husband of author Dawn. Actually, this couple are the authors of the book. David was inspired by Seymour Papert's work when he saw a documentary. He was just 12 at the time. At age 15 he wrote an implementation of Papert's computer language LOGO. For helping people to write simple and valuable software/apps, he started writing articles for others, also he has written many code for computers. He is currently an agile coach with Exoftware in the UK.
"We use attention-grabbing tactics. Learning a new, tough, technical topic doesn't have to be boring. The graphics are often surprising, oversized, humorous, sarcastic, or edgy. The page layout is dynamic: no two pages are the same, and each one has a mix of text and images."
More advanced topics such as intents are also covered, as are touch screen handling, gesture recognition, and the recording and playback of audio. This edition of the book also covers printing, transitions, cloud-based file storage, and foldable device support.
Chapters are also included covering the Android Architecture Components including view models, lifecycle management, Room database access, the Database Inspector, app navigation, live data, and data binding.
Other key features of Android Studio 4.2 and Android are also covered in detail including the Layout Editor, the ConstraintLayout and ConstraintSet classes, MotionLayout Editor, view binding, constraint chains, barriers, and direct reply notifications.
Chapters also cover advanced features of Android Studio such as App Links, Dynamic Delivery, the Android Studio Profiler, Gradle build configuration, and submitting apps to the Google Play Developer Console.
John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.
What you will get inside the book
Understand the fundamentals of coding in Java for Android
Install and set up your Android development environment
Build functional user interfaces with the Android Studio visual designer
Add user interaction, data captures, sound, and animation to your apps
Manage your apps' data using the built-in Android SQLite database
Explore the design patterns used by professionals to build top-grade applications
Build real-world Android applications that you can deploy to the Google Play marketplace
Ted Hagos is currently heading the software development group of a Dublin-based software development company. He is a certified Java programmer and enterprise architect. He has over 15 years of software development experience, and many years of experience in corporate training. He held a post as instructor in IBM Advanced Career Education, Ateneo ITI and Asia Pacific College, and has trained hundreds of programmers in various languages and platforms.
What you will get inside the book
Use Android Studio 4 to quickly and confidently build your first Android apps
Build an Android user interface using activities and layouts, event handling, images, menus, and the action bar
Work with new tools in Android Studio 4: Jetpack compose support, a smart editor for ProGuard rules, a new motion layout editor, a new Android Gradle plugin, and a fragment wizard with new fragment templates
Integrate data with data persistence
Access the cloud
All of these books are perfect for Android Application developments, authors guidance is very important here and thankfully every author has an experience in this market.
Choose any book which is best suitable according to you, follow the steps that are clearly mentioned in the book. Easy to build applications as well as easy to launch on Google Play.
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